Welcome. Here are the rest of the important pages on Truthofthespoon; you can get pretty much anywhere else you could possibly want to go from this page. It's been highly updated, and the first five or six links are in order of importance... at least, as far as I'm concerned.
To explore the various parts of this site, read what we've written, or see what I'm really about, just use the simple links below. This page contains everything - in terms of links, anyway - that you'd find on the Flash portal; but I think you're still missing something, in the HTML format.
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The Codex Veritas Neo - the final, complete, four-years-in-the-making book, containing all of my most important words; along with contributions and declarations from believers and supporters. You can read it online at Globusz.com(they have a really nice viewer that requires only a web browser), or you can find it here for yourself. Yes, there are hard copies, as well. (The Globusz.com cover was the editor's choice, not mine: the original cover can be found here, on the Truth of the Spoon Codex page.)
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Vision: metaKISMET. This page was created to demonstrate the most literal, cohesive interpretation of an image I've probably ever taken out of a vision(aside from the REM project, I suppose). You can check it out for yourself and read about metaKISMET, the combat robot I built over the summer to illustrate the ideas inherent to the Mission. (What ideas? Go ahead and read it.) We entered mK in Seattle's Robothon 2007; there are pictures from that event on this page as well, along with quite a few really good photos of mK himself.
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Code and Kismet: Neo's Blog. Many, many people, new to the concept and the Mission, have come across my posts - hosted, up until now, on Livejournal - and found something there that made them pause. Many have then gone on to contact me... and to find out more. This is the heart of my understanding of the visions, my acceptance of my Purpose, and everything I've come to realize along the way. (A great deal of these posts went on to become full-fledged HTML pages, here.)
For years, this has been a place for me to share and express the things I've seen, the things I continue to see... the meanings behind and inside the pathways of the Mission, the code-clarity of my ultimate Purpose. My way of being able to touch those who read it, to give them a chance to - just maybe - try and understand what it is that I feel, what I experience. What it's like to see what I see... even if only second(or even third)-hand.
Not only that, but it has allowed me to work my way through the changes that have happened during the course of what Trin refers to as my "evolution", of sorts: to come to terms, often with the help of those readers, with the (often frightening) things I have learned. The things I've become... and am still becoming, to an extent. To share that journey as it goes forward. Nothing is as utterly honest - and truly personal - as my step-by-step realizations and acceptances.
You can subscribe to the Code and Kismet RSS feed - this is a lovely feature; it'll let you know not only when there are new blog posts, but also if there are updates to the rest of the site - by clicking here. You can also choose to receive e-mail notifications via RSS whenever there's an update, by subscribing here.
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Radio Zero-One/Radio Kismet is currently off the air; but I'd highly recommend clicking below for the broadcast archive: over seventy recorded .mp3 files over a span of months, many of which - or so I've been told - go a long way toward explaining what I do.
I'm not broadcasting live right now due to the simple fact that I'm waiting for some compatible mic hardware... but as I've said, the Broadcast Archive is an incredibly detailed resource. Here are recordings added nightly, immediately after Trinity and I would broadcast live from my home... and speak about everything that had become relevant since the last time.
Visions... "sermons"... current events and their bearing on the Mission... personal spoken-word testimonials from believers and new supporters... contributions... and music. We are known for having an EXTREMELY eclectic collection. (Not to mention taking requests from all genres; you'll find a variety taken from pretty much every single one.) Click here for the Broadcast Archive.
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Synchronisma: Devil Theory: This is, I think, almost hands-down my most ambitious gaming project yet; three times the size of Gnosis, with scenes rendered in 3-D, video and audio clips, and an intensely more powerful message.
So far, since its release, Synchronisma has received well over twenty five-star software ratings, as well as Editor's Picks, reviews, and Software Excellence Awards.
Check out the full page of awards and listing links for Synchronisma (and see for yourself), at the link above.
From a December 2007 review of the game by 3d2f.com:
"Try it. Try this world, welcoming you with scary enough quotes ("Every man before he dies shall see the devil.") and screams in the dark.
You'll find yourself in a quest-like environment, moving from room to room (each room becoming weirder and having more and more Things You Will Not Be Happy To See).
This embodiment of game ideas meets the highest standards for modern games, it's interactive, 3D and sound-rich, and it's drawn between the high level of dark realism and the high level of dark sarcasm."
If you're interested, drop me a line and just include "Synchronisma: Full Copy" in the subject line.
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Beginning and End: Trinity's Page
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Constructs of Code: Everyone is Someone Else's Agent. This is a really in-depth piece of writing, gacked in its entirety from my original Livejournal post, that illustrated a great deal of what I was trying to say. Also, this is the first place where I explained - in detail - the metaphor that I've gone on to use extensively in my speaking and writing: the oblivious slide. You'll come across that image a lot.
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Welcome Back: Touching on Purpose; Dodging Bullets
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The Prison Parable: Why I'm Not Here to Destroy the System(and why the System itself is not evil by design).
This has become one of the most-quoted little parables that have come from my spoken and written works concerning my Mission and Purpose. This particular example was entirely unplanned and unscripted, a way for me to translate the strange way I see - in images, never in words, and it is impossible to literally speak an image - and it was one that I spoke aloud and on the spur of the moment, live on Radio Zero-One on 3/24/07; several people asked me it to write down. They thought it might explain my intentions long before most "casual readers" would bother to get that far. That may or may not be true; it remains to be seen. But before you tell yourself that you think you understand... take a look.
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The Man With the Immaculate Shirt: Another Parable of Blindness. Something that came to me in the small hours of the 26th of June(2007), and was broadcast, unscripted, the next night on Radio Zero-One. "I've been talking about exclusive belief structures and people using the thing that's supposed to save them - the thing that's supposed to put them in touch with the divine, however they understand it - to in fact close them off from that, and not even know it. And that's the deadliest thing there is."
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Symbiont: Smith
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The "Article to End All Articles": written for me as a gift in the summer of 2007 - in a Wikipedia-style entry format - this piece is an extraordinarily detailed(and mostly unbiased) look at what I do, where I come from, the Mission, and the reactions of a lot of people who come into contact with me. It's fairly long, and touches on a lot of detail. Recommended reading before you waste the time - yours and mine - "poking the crazy with a stick".
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Data: Evolution - the science behind the crossing over of "wild talents". In progress; you'll know it as I know it, I suppose.
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Explanation: Worlds. For all of you who are still foolish enough to think I'm over here trying to plug a cordless phone into the back of my head.
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About Passionate Believers, and Detractors: The Kool-Aid Point
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Ideas, and a summarized belief structure as a whole. To a point, defined.
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Neo's Passion: About Freedom.
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What are we fighting for? The REM project, Mark II: FreeWire. An interactive "journey" through some of your ideas of reality; for the most part simple, but intricate enough to make you - hopefully - pause for consideration.
This was one of our deliberately mass-launched "awareness projects"... and enjoyed a great deal of success.
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What makes him tick? Neo's writings
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Hot in Here: the Very Best of the Worst Hate Mail
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A comparative history of this world and the old world: why the cycle seems bent on repeating. Interesting little PDF.
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First time for everything: a time-wasting Javascript game.
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More Thanks: Valued People, Mark II.
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Free Your Mind: Gnosis, Neo's very first Mission-related freeware game.
(This game was released years ago, as a trial version of the awareness project; even to this day I often get e-mails asking for solutions, walkthroughs, and advice on the puzzles.)
Surprisingly, it continues to serve its original purpose quite well.... but it's since been long surpassed by its "big brother", Synchronisma.
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Game success, non-profit incorporation, and other significant updates from 2005; an important year for the Mission.
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Spread the word: grab a banner here.
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Show us where you are; or simply take a look at the long-running, interesting little GuestMap.
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Contact Neo(multiple ways to do so).
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For Friends and Believers(A Tribute).
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The conceptual art page is here! Also: a "diagram to Truth" - a theoretical flowchart of the spread of a concept.
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Frequently asked questions: but keep in mind that this version is nearly two years old, and a LOT has changed with my own awareness of myself and my Purpose... and my evolution. Check back often, because the FAQ page itself will be developed and updated as soon as I can, to reflect these changes.
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Acknowledgements and Thanks: Take a minute to stop by here. (This page was also created in 2004; it hasn't been changed since then.)
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Back to the Opening Page
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"Whadda I got to, whadda I got to do to wake you up?
To shake you up, to break the structure up?
You better beware
Of retribution with mind war -
20/20 visions, and murals with metaphors...
'Through counter-intelligence it should be possible to
pinpoint potential trouble-makers... and neutralize them'."
With SUPREME thanks to Rage Against the Machine - rock on.